My YouTube channel's welcome video
I create (mostly) digital products. Services, applications, websites.
The process is very important for me, as it has a huge impact on the end product itself.
Being open-minded is my foundation for self improvement every day. There is always something that can be done better.
Magic pill does not exists, but smaller, constant improvements can make a big difference over time.
My main expertise are Front-End development combined with UX / UI.
I am open for long and short-term projects, where I could make a real impact on the end users. Example industries I am interested in: Gaming, VR / AR / XR, Bleeding Edge & Future oriented technologies.
Product Design combined with technical aspects of software architecture are roles that interest me.
I am a "Swiss army knife", problem-solver type of person with multiple backgrounds ranging from design to programming.
Early prototype of productivity and work management PWA WebApp. Currently it supports Kanban / Agile boards and works 100% on client side.
More features are planed keeping in mind simplicity, fast of use and nice UX. The app is build for my own use, with an option to be provided for broader audience in future.
In March 2021 I started YouTube channel with a focus on content related to design, creativity and technology. Most of videos have educational nature.
By making 26 videos at this point I greatly improved my video making and editing skills as well as allowed me to become better at teaching.
I learnt Unity with C# on a level allowing me to make a first version of Shape Warrior game.
I am in the process of porting Shape Warrior in Godot and adding new features.
Apart from Shape Warrior I made a few unreleased prototypes, some of which will evolve into full games at some point.
I changed my focus to Godot game engine with GDscpript programming language, with C# also available. During a 3-days long Ludum Dare I was able to make and release small, playable game prototype.
I was able to push my long-term boardgame project to mass-testing and polishing stage, but it was paused due to local and global restrictions
The game requires a lot of physical playtesting to balance properly. I have some initial work done to bring that game's universe to digital games though.