I create (mostly) digital products. Services, applications, websites.
The process is very important for me, as it has a huge impact on the end product itself.
Being open-minded is my foundation for self improvement every day. There is always something that can be done better.
Magic pill does not exists, but smaller, constant improvements can make a big difference over time.
My main expertise are Front-End development combined with UX / UI.
I am open for long and short-term projects, where I could make a real impact on the end users. Example industries I am interested in: Gaming, VR / AR / XR, Bleeding Edge & Future oriented technologies.
Product Design combined with technical aspects of software architecture are roles that interest me.
I am a "Swiss army knife", problem-solver type of person with multiple backgrounds ranging from design to programming.
In March 2021 I started YouTube channel with a focus on content related to design, creativity and technology. Most of videos have educational nature.
By making 26 videos at this point I greatly improved my video making and editing skills as well as allowed me to become better at teaching.
I learnt Unity with C# on a level allowing me to make a first version of Shape Warrior game.
I am in the process of porting Shape Warrior in Godot and adding new features.
Apart from Shape Warrior I made a few unreleased prototypes, some of which will evolve into full games at some point.
I changed my focus to Godot game engine with GDscpript programming language, with C# also available. During a 3-days long Ludum Dare I was able to make and release small, playable game prototype.
I was able to push my long-term boardgame project to mass-testing and polishing stage, but it was paused due to local and global restrictions
The game requires a lot of physical playtesting to balance properly. I have some initial work done to bring that game's universe to digital games though.