I create (mostly) digital products. Services, applications, websites.
While I have been following various technologies covering many industries pretty much my whole life, years 2022 - 2023 bought in particular big changes to valuable use of "AI" technologies like ChatGPT, DALL-E, Whisper and many many others.
I did hundreds of experiments as well as used those technologies daily e.g. for software development puposes.
2023 was also a year I created a prototype of new workflow and automation platform. While not publicly announced yet and being in early stage beside my own use I am looking for initial companies interested using it.
Let's talk if you think there is a room for optimisation for various processes in your company. Especially if they mostly are digital based.
My main expertise is TypeScipt based Full-stack development combined with UX / UI.
I am open for long and short-term projects, where I could make a real impact on the end users.
I am a "Swiss army knife", problem-solver type of person with multiple backgrounds ranging from programming to design.
Early prototype of productivity and work management PWA WebApp. Currently it supports Kanban / Agile boards and works 100% on client side.
More features are planed keeping in mind simplicity, fast of use and nice UX. The app is build for my own use, with an option to be provided for broader audience in future.
In March 2021 I started YouTube channel with a focus on content related to design, creativity and technology. Most of videos have educational nature.
By making 26 videos at this point I greatly improved my video making and editing skills as well as allowed me to become better at teaching.
I learnt Unity with C# on a level allowing me to make a first version of Shape Warrior game.
I am in the process of porting Shape Warrior in Godot and adding new features.
Apart from Shape Warrior I made a few unreleased prototypes, some of which will evolve into full games at some point.
I changed my focus to Godot game engine with GDscpript programming language, with C# also available. During a 3-days long Ludum Dare I was able to make and release small, playable game prototype.
I was able to push my long-term boardgame project to mass-testing and polishing stage, but it was paused due to local and global restrictions
The game requires a lot of physical playtesting to balance properly. I have some initial work done to bring that game's universe to digital games though.